<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>christophefauconneau's CGPortoflio Gallery</title>
<link>http://christophefauconneau.cgsociety.org/gallery/</link>
<description>christophefauconneau's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Eva vs Eva</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/827545</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1258765986_small.jpg"><br><br>Postworked vs raw rendering.<br />
<br />
Thanks for viewing]]>
	</description>
	<pubDate>Fri, 20 Nov 2009 19:13:07 +0000</pubDate>
	</item>
	<item>
	<title>Portrait of Eva</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/826514</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1258497886_small.jpg"><br><br>Portrait of Eva.<br />
Maya, Mental ray, Photoshop<br />
Normal mapping and fur, adjustment done inside Photoshop.<br />
<br />
Unpostworked version  :  http://christophefauconneau.cgsociety.org/gallery/825404/<br />
<br />
Wires : http://christophefauconneau.cgsociety.org/gallery/825421/ <br />
<br />
Thanks for viewing<br />
<br />
<a href="http://img682.imageshack.us/i/portraitofevainmotion30.gif/" target="_blank"><img src="http://img682.imageshack.us/img682/7951/portraitofevainmotion30.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Tue, 17 Nov 2009 16:44:50 +0000</pubDate>
	</item>
	<item>
	<title>Eva</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/825404</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1258166336_small.jpg"><br><br>Here is Eva with fur and normal mapping.<br />
No postwork.<br />
<br />
Thanks for viewing.<br />
<a href="http://img691.imageshack.us/i/evainmotionchristophefa.gif/" target="_blank"><img src="http://img691.imageshack.us/img691/2049/evainmotionchristophefa.gif" border="0" alt="" /></a><br />
<br />
<a href="http://img509.imageshack.us/i/evawireschristophefauco.gif/" target="_blank"><img src="http://img509.imageshack.us/img509/4452/evawireschristophefauco.gif" border="0" alt="" /></a><br />
<br />
<a href="http://img36.imageshack.us/i/evachristophefauconneau.jpg/" target="_blank"><img src="http://img36.imageshack.us/img36/5786/evachristophefauconneau.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Fri, 13 Nov 2009 20:38:58 +0000</pubDate>
	</item>
	<item>
	<title>Eva In Motion</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/825421</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1258175547_small.jpg"><br><br>Eva in motion.<br />
No postwork.<br />
<br />
Thanks for viewing<br />
<a href="http://img691.imageshack.us/i/evainmotionchristophefa.gif/" target="_blank"><img src="http://img691.imageshack.us/img691/2049/evainmotionchristophefa.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Fri, 13 Nov 2009 22:55:32 +0000</pubDate>
	</item>
	<item>
	<title>IPR Raw Faces</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/823781</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1257731116_small.jpg"><br><br>Here is a few IPR views from my viewport to show how i handle realistic faces in raw workflow.<br />
Nurbs modeling and normal maps.<br />
<br />
Thanks for viewing.<br />
<br />
<a href="http://img694.imageshack.us/i/iprrawfaceschristophefa.gif/" target="_blank"><img src="http://img694.imageshack.us/img694/6510/iprrawfaceschristophefa.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sun, 08 Nov 2009 19:45:18 +0000</pubDate>
	</item>
	<item>
	<title>Bloody Sabrina</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/821502</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1257139385_small.jpg"><br><br>Ramp shader and fur for bloody Sabrina.<br />
No postwork.<br />
<br />
Thanks for viewing<br />
<br />
<a href="http://img22.imageshack.us/i/bloodysabrinainmotionch.gif/" target="_blank"><img src="http://img22.imageshack.us/img22/9563/bloodysabrinainmotionch.gif" border="0" alt="" /></a><br />
<br />
<a href="http://img442.imageshack.us/i/bloodysabrinawireschris.gif/" target="_blank"><img src="http://img442.imageshack.us/img442/8572/bloodysabrinawireschris.gif" border="0" alt="" /></a><br />
<br />
]]>
	</description>
	<pubDate>Sun, 01 Nov 2009 22:56:02 +0000</pubDate>
	</item>
	<item>
	<title>Oztober</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/820060</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1256693249_small.jpg"><br><br>Oztober<br />
No postwork.<br />
<br />
Thanks for viewing<br />
<br />
<a href="http://img12.imageshack.us/i/oztoberwires2christophe.gif/" target="_blank"><img src="http://img12.imageshack.us/img12/4048/oztoberwires2christophe.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Tue, 27 Oct 2009 20:27:31 +0000</pubDate>
	</item>
	<item>
	<title>Tribute to Stahlberg</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/814763</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1255312813_small.jpg"><br><br>Here is a tribute to my great friend Steven Hagg-Stahlberg, you can visit his inspiring portfolio here : http://stahlberg.cgsociety.org/gallery/<br />
This dude is so talented that i wanted to create a scene with most of what he likes : cybergirl, bike, action and colors.<br />
<br />
I hope you like it.<br />
<a href="http://img137.imageshack.us/i/tribut2steveninmotion1c.gif/" target="_blank"><img src="http://img137.imageshack.us/img137/2210/tribut2steveninmotion1c.gif" border="0" alt="" /></a><br />
<br />
<a href="http://img195.imageshack.us/i/tribut2stevenwires2chri.gif/" target="_blank"><img src="http://img195.imageshack.us/img195/1042/tribut2stevenwires2chri.gif" border="0" alt="" /></a><br />
<br />
<a href="http://img158.imageshack.us/i/tribut2steveninmotion1c.gif/" target="_blank"><img src="http://img158.imageshack.us/img158/2210/tribut2steveninmotion1c.gif" border="0" alt="" /></a><br />
<br />
<a href="http://img183.imageshack.us/i/tribute2stevenwireschri.gif/" target="_blank"><img src="http://img183.imageshack.us/img183/8202/tribute2stevenwireschri.gif" border="0" alt="" /></a><br />
]]>
	</description>
	<pubDate>Sat, 10 Oct 2009 10:45:37 +0000</pubDate>
	</item>
	<item>
	<title>September</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/810283</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1253850943_small.jpg"><br><br>September with particles.<br />
<br />
Thanks for viewing<br />
<br />
<a href="http://img195.imageshack.us/i/septemberchristophefauc.gif/" target="_blank"><img src="http://img195.imageshack.us/img195/5799/septemberchristophefauc.gif" border="0" alt="" /></a><br />
<br />
<a href="http://img156.imageshack.us/i/septemberwireschristoph.gif/" target="_blank"><img src="http://img156.imageshack.us/img156/5422/septemberwireschristoph.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Thu, 24 Sep 2009 22:55:46 +0000</pubDate>
	</item>
	<item>
	<title>September In Motion</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/810556</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1253937339_small.jpg"><br><br>Colors, light and particles in motion.<br />
<br />
Thanks for viewing.<br />
<br />
<a href="http://img41.imageshack.us/i/septemberinmotionchrist.gif/" target="_blank"><img src="http://img41.imageshack.us/img41/3761/septemberinmotionchrist.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Fri, 25 Sep 2009 22:55:43 +0000</pubDate>
	</item>
	<item>
	<title>August In Motion</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/804495</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1252372854_small.jpg"><br><br>A summer postcard, quickly sent in motion.<br />
<br />
Thanks for viewing.<br />
<br />
<br />
<a href="http://img90.imageshack.us/i/augustwiresinmotion22ch.gif/" target="_blank"><img src="http://img90.imageshack.us/img90/9149/augustwiresinmotion22ch.gif" border="0" alt="" /></a><br />
<br />
<br />
<a href="http://img269.imageshack.us/i/augustinmotionchristoph.gif/" target="_blank"><img src="http://img269.imageshack.us/img269/7681/augustinmotionchristoph.gif" border="0" alt="" /></a><br />
<br />
]]>
	</description>
	<pubDate>Mon, 07 Sep 2009 20:20:56 +0000</pubDate>
	</item>
	<item>
	<title>August</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/795302</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1250059730_small.jpg"><br><br>Thanks for viewing<br />
<br />
<a href="http://img38.imageshack.us/i/augustinmotion2christop.gif/" target="_blank"><img src="http://img38.imageshack.us/img38/7210/augustinmotion2christop.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Wed, 12 Aug 2009 01:48:51 +0000</pubDate>
	</item>
	<item>
	<title>August 2</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/795316</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1250063699_small.jpg"><br><br>Thanks for viewing<br />
<br />
<a href="http://img38.imageshack.us/i/augustsequencechristoph.gif/" target="_blank"><img src="http://img38.imageshack.us/img38/5645/augustsequencechristoph.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Wed, 12 Aug 2009 02:55:01 +0000</pubDate>
	</item>
	<item>
	<title>July 2</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/782332</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1246771299_small.jpg"><br><br><br />
Thanks for viewing<br />
<br />
<a href="http://img530.imageshack.us/i/julyinmotionchristophef.gif/" target="_blank"><img src="http://img530.imageshack.us/img530/7451/julyinmotionchristophef.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sun, 05 Jul 2009 00:21:41 +0000</pubDate>
	</item>
	<item>
	<title>July</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/782334</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1246771498_small.jpg"><br><br>Thanks for viewing<br />
<br />
<a href="http://img237.imageshack.us/i/julywires.gif/" target="_blank"><img src="http://img237.imageshack.us/img237/7848/julywires.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sun, 05 Jul 2009 00:25:00 +0000</pubDate>
	</item>
	<item>
	<title>Possexion</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/772460</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1244502596_small.jpg"><br><br>Here is my last scene in the shades.<br />
I've played with reflections to multiply views on action. <br />
Everything done with maya and rendered through mental ray in single pass, without indirect lighting, using hair system, particles, dielectric/dgs/mia/misss/phong shaders, two lightpoints with one directional and one spotlight. <br />
<br />
No postwork.<br />
<br />
<a href="http://img9.imageshack.us/i/possexioninmotionwires4.gif/" target="_blank"><img src="http://img9.imageshack.us/img9/3662/possexioninmotionwires4.gif" border="0" alt="" /></a> <br />
<br />
motion 1 : http://img208.imageshack.us/img208/3999/possexioninmotion320.gif<br />
<br />
motion 2 : http://img526.imageshack.us/img526/9472/possexioninmotion320par.gif<br />
<br />
I hope you have fun.<br />
<br />
]]>
	</description>
	<pubDate>Mon, 08 Jun 2009 18:05:24 +0000</pubDate>
	</item>
	<item>
	<title>Possexion Revisited</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/774782</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1245023988_small.jpg"><br><br>Possexion revisited with abstract shading.<br />
No Postwork.<br />
<br />
<a href="http://img526.imageshack.us/i/possexioninmotion320par.gif/" target="_blank"><img src="http://img526.imageshack.us/img526/9472/possexioninmotion320par.gif" border="0" alt="" /></a> <br />
<br />
<a href="http://img208.imageshack.us/i/possexioninmotion320.gif/" target="_blank"><img src="http://img208.imageshack.us/img208/3999/possexioninmotion320.gif" border="0" alt="" /></a> <br />
<br />
Bigger version here : http://img188.imageshack.us/img188/9519/possexionrevisitedchris.jpg<br />
<br />
Thanks for viewing<br />
<br />
]]>
	</description>
	<pubDate>Sun, 14 Jun 2009 19:00:27 +0000</pubDate>
	</item>
	<item>
	<title>Possexion Revisited 2</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/775625</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1245187534_small.jpg"><br><br>Two renders of my previous work thrown like that in photoshop to see what would happen with it.<br />
<br />
Thanks for viewing<br />
]]>
	</description>
	<pubDate>Tue, 16 Jun 2009 16:25:36 +0000</pubDate>
	</item>
	<item>
	<title>Speed Modeling Big City Tutorial</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/755994</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1240463252_small.jpg"><br><br>speed modeling big city, less than one day to make it.<br />
<br />
step 1 : use a satellite shot of any big city.<br />
step 2 : outline the city blocks with curves.<br />
step 3 : extrude the curves. <br />
step 4 : (only for overview shot), project your blocks curve on a plane and use the trim tool to make the roofs.<br />
step 5 : displace/bump your frontages with architectural shots.<br />
<br />
http://www.youtube.com/watch?v=wqTI5CEewMQ<br />
]]>
	</description>
	<pubDate>Thu, 23 Apr 2009 00:07:33 +0000</pubDate>
	</item>
	<item>
	<title>Twelve Faces</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/719598</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232163549_small.jpg"><br><br>Everything done with Maya excepting cables merged with After Effects, 2006<br />
Larger version here : http://img210.imageshack.us/img210/3578/severalfaces2ez6.jpg <br />
<br />
<a href="http://img58.imageshack.us/i/faceschristophefauconne.gif/" target="_blank"><img src="http://img58.imageshack.us/img58/4412/faceschristophefauconne.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Fri, 16 Jan 2009 21:28:18 +0000</pubDate>
	</item>
	<item>
	<title>Cell House (In The Shades-Part Seven)</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/717824</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232977171_small.jpg"><br><br>Maya,<br />
Nurbs/ poly modeling scene with six directional lights rendered within mental ray. I've been experimenting shaders and lighting reaction in shadows playing with focal length (this is one of many versions in short focal).<br />
No postwork  !<br />
<br />
Larger version here : http://img183.imageshack.us/img183/3767/cellhouse1280yl7.jpg<br />
<br />
Thanks for viewing<br />
<br />
<a href="http://img35.imageshack.us/i/cellhouseinmotion320.gif/" target="_blank"><img src="http://img35.imageshack.us/img35/2194/cellhouseinmotion320.gif" border="0" alt="" /></a><br />
<br />
<a href="http://img390.imageshack.us/i/cellhousewireframe320lm3.gif/" target="_blank"><img src="http://img390.imageshack.us/img390/503/cellhousewireframe320lm3.gif" border="0" alt="" /></a><br />
<br />
]]>
	</description>
	<pubDate>Mon, 12 Jan 2009 16:34:42 +0000</pubDate>
	</item>
	<item>
	<title>Artificial Phenomenon</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/722541</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232777625_small.jpg"><br><br>Maya, 2007<br />
No postwork<br />
<br />
<a href="http://img107.imageshack.us/i/artificialphenomenonchr.gif/" target="_blank"><img src="http://img107.imageshack.us/img107/4249/artificialphenomenonchr.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sat, 24 Jan 2009 00:13:48 +0000</pubDate>
	</item>
	<item>
	<title>One Step to Troubles</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/722553</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232780012_small.jpg"><br><br>Maya, Mental Ray, 2008<br />
No postwork<br />
Postworked version will come soon !<br />
<br />
<a href="http://img148.imageshack.us/i/onestepwire.gif/" target="_blank"><img src="http://img148.imageshack.us/img148/1157/onestepwire.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sat, 24 Jan 2009 00:53:33 +0000</pubDate>
	</item>
	<item>
	<title>Speed Modeling Poly Character 2x5 minutes</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/757252</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1240810414_small.jpg"><br><br>Speed modeling poly character. This is what i can do with poly in 5 minutes. 2 x 5 minutes : 2 characters. No proxy.<br />
<br />
http://www.youtube.com/watch?v=GEyesSQIgT8]]>
	</description>
	<pubDate>Mon, 27 Apr 2009 00:33:37 +0000</pubDate>
	</item>
	<item>
	<title>Speed Modeling Nurbs Character </title>
	<link>http://christophefauconneau.cgsociety.org/gallery/756730</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1240640942_small.jpg"><br><br>Speed modeling nurbs character body and pose, less than 15 minutes to make her.<br />
 No reference. No sculpting !<br />
 Only curves, birailing and lofting.<br />
 Just for fun. ]]>
	</description>
	<pubDate>Sat, 25 Apr 2009 01:29:03 +0000</pubDate>
	</item>
	<item>
	<title>City Displaced</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/722544</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232778162_small.jpg"><br><br>Maya, 2007<br />
10 minutes to make it, displacement map and mapping with my own shots<br />
No postwork ! <br />
Watch it in motion : http://christophefauconneau.cgsociety.org/gallery/724127/<br />
This kind of scene is not aimed to close up<br />
I will post in a little while a short comparison of rendering time between displacing and modeling big city,and realistic animation with both of it !]]>
	</description>
	<pubDate>Sat, 24 Jan 2009 00:22:45 +0000</pubDate>
	</item>
	<item>
	<title>Profile(s)</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/722554</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232780166_small.jpg"><br><br>Everything done with Maya excepting cables merged with After Effects, 2006]]>
	</description>
	<pubDate>Sat, 24 Jan 2009 00:56:08 +0000</pubDate>
	</item>
	<item>
	<title>Face to Face</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/722548</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232779053_small.jpg"><br><br>Everything done with Maya excepting cables merged with After Effects, 2006]]>
	</description>
	<pubDate>Sat, 24 Jan 2009 00:37:35 +0000</pubDate>
	</item>
	<item>
	<title>Jungle Sight</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/722551</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232779767_small.jpg"><br><br>Maya, 2007<br />
No postwork<br />
Watch it in motion : http://christophefauconneau.cgsociety.org/gallery/723086/<br />
<br />
<a href="http://img512.imageshack.us/i/junglesightinmotionchri.gif/" target="_blank"><img src="http://img512.imageshack.us/img512/972/junglesightinmotionchri.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sat, 24 Jan 2009 00:49:30 +0000</pubDate>
	</item>
	<item>
	<title>String Theory Basics</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/405960</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245001/245001_1159198010_small.jpg"><br><br>A kind of quantic physics lesson for newbies...<br />
Modeling, texturing and lighting done with her greatness Maya<br />
Merging layers, chromatic correction and additional effects through Photoshop<br />
<br />
<a href="http://img233.imageshack.us/i/stringtheoryinmotion2ch.gif/" target="_blank"><img src="http://img233.imageshack.us/img233/1416/stringtheoryinmotion2ch.gif" border="0" alt="" /></a><br />
<br />
<a href="http://img196.imageshack.us/i/stringtheoryinmotion570.gif/" target="_blank"><img src="http://img196.imageshack.us/img196/3070/stringtheoryinmotion570.gif" border="0" alt="" /></a><br />
<br />
<a href="http://img228.imageshack.us/i/stringtheoryinmotion670.gif/" target="_blank"><img src="http://img228.imageshack.us/img228/2546/stringtheoryinmotion670.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sun, 17 Sep 2006 02:43:36 +0000</pubDate>
	</item>
	<item>
	<title>Tribute to Millet</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/722558</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232780518_small.jpg"><br><br>Altered clonig of &quot;L'Angelus&quot; by Millet<br />
Modeling, texturing and lighting done with Maya<br />
Additional Fx with AfterEffects, 2006<br />
<br />
Thanks for viewing <br />
<br />
<a href="http://img41.imageshack.us/i/tributetomilletinmotion.gif/" target="_blank"><img src="http://img41.imageshack.us/img41/3723/tributetomilletinmotion.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Sat, 24 Jan 2009 01:01:59 +0000</pubDate>
	</item>
	<item>
	<title>The author of this painting is not Georges de la Tour (1) by Christophe Fauconneau</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/713553</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1230971681_small.jpg"><br><br>Maya, Photoshop, cropped version<br />
2006<br />
Altered cloning of &quot;Madeleine repentante&quot; by de la Tour<br />
<br />
watch last frame (cropped) of the animation  :<br />
http://img90.imageshack.us/img90/7730/theauthorofthispaintingld4.jpg<br />
<br />
here is a sum up of my method for this work : <br />
 i spent maybe 1 full week to do it adding one by one each hours, 70 hours or something like that excepting time spent for fixing animation troubles... <br />
nurbs modeling and painting took me 80% of time. quite simple lighting : one spotlight and one directional light, almost no postwork excepting contrast fixing, a lot of prework to cook textures.<br />
this a whole nurbs scene, i outlined the original painting and then extruded and worked on each curves.<br />
to generate madeleine's shape, without any front view, i had to guess body's shapes reporting it to 'real proportions'.. <br />
then i painted the whole part with brushes and textures (from original painting cooked in photoshop).<br />
everything burnt (broken shading), each time i tried to make her move her body.. when i animated hand and arm, feet and legs were uncorrectly reacting because of unappropriated skinning.. so then i decided to make a minimalist animation <br />
(reducing broken shaders and proportions) : she nears her hand to the candle and takes fire.<br />
madeleine's skinning gave me headache.. so right hand isn't perfect and small feet disturb global perception.<br />
i rendered the front view (actually the side view) instead of perspective view with maya renderer.<br />
i certainly will be back on it one of these days.<br />
<br />
thanks for viewing<br />
<br />
<a href="http://img338.imageshack.us/i/madeleinechristophefauc.gif/" target="_blank"><img src="http://img338.imageshack.us/img338/1859/madeleinechristophefauc.gif" border="0" alt="" /></a><br />
<br />
<a href="http://img37.imageshack.us/i/madeleinemakingof4si.gif/" target="_blank"><img src="http://img37.imageshack.us/img37/6871/madeleinemakingof4si.gif" border="0" alt="" /></a><br />
]]>
	</description>
	<pubDate>Sat, 03 Jan 2009 02:34:42 +0000</pubDate>
	</item>
	<item>
	<title>The author of this painting is not Dominique Ingres</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/404783</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232855249_small.jpg"><br><br>Altered cloning of &quot;La baigneuse de Valpinçon&quot; by Ingres<br />
Textures cooked with Photoshop and Maya <br />
Modeling, painting and rendering carried out with Maya<br />
<br />
View last frame of the animation clicking here :<br />
http://img374.imageshack.us/img374/2051/theauthorofthispictureici5.jpg<br />
<br />
<a href="http://img186.imageshack.us/i/baigneusewireframehz0.gif/" target="_blank"><img src="http://img186.imageshack.us/img186/5629/baigneusewireframehz0.gif" border="0" alt="" /></a><br />
<br />
<a href="http://img36.imageshack.us/i/baigneusewireframeinv.gif/" target="_blank"><img src="http://img36.imageshack.us/img36/7746/baigneusewireframeinv.gif" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Thu, 14 Sep 2006 06:42:22 +0000</pubDate>
	</item>
	<item>
	<title>Abstract Art at a Glance</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/722540</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232777505_small.jpg"><br><br>Maya, 2005<br />
No postwork. Should i precise ?<br />
]]>
	</description>
	<pubDate>Sat, 24 Jan 2009 00:11:46 +0000</pubDate>
	</item>
	<item>
	<title>Shattered Color</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/722556</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232780271_small.jpg"><br><br>Maya, 2003<br />
Just for fun !<br />
No postwork]]>
	</description>
	<pubDate>Sat, 24 Jan 2009 00:57:52 +0000</pubDate>
	</item>
	<item>
	<title>Shade Rising Not Postworked (In The Shades-Part One)</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/723057</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232931315_small.jpg"><br><br>Maya, Mental Ray<br />
Nurbs/poly modeling; phong/mr shading; mia lighting; mr rendering; original size 1280/960*300dpi; rendering time per frame :338min.; no postwork.<br />
Postworked version will come soon !<br />
Wireframe here : http://christophefauconneau.cgsociety.org/gallery/722805/<br />
Original framerate here : http://www.youtube.com/watch?v=845f5-8L-Z8<br />
 http://img389.imageshack.us/img389/5320/shaderising111unpostwornu5.gif<br />
]]>
	</description>
	<pubDate>Sun, 25 Jan 2009 18:55:16 +0000</pubDate>
	</item>
	<item>
	<title>Shade Rising (In The Shades-Part One)-Wireframe</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/722805</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232859142_small.jpg"><br><br>Maya, Mental Ray<br />
Nurbs/poly modeling; phong/mr shading; mia lighting; mr rendering; original size 1280/960*300dpi; rendering time per frame :338min.; no postwork.<br />
<br />
<a href="http://img389.imageshack.us/i/shaderising111unpostwornu5.gif/" target="_blank"><img src="http://img389.imageshack.us/img389/5320/shaderising111unpostwornu5.gif" border="0" alt="" /></a><br />
<br />
 http://www.youtube.com/watch?v=845f5-8L-Z8<br />
<br />
Postworked version will come soon !<br />
<br />
]]>
	</description>
	<pubDate>Sat, 24 Jan 2009 22:52:24 +0000</pubDate>
	</item>
	<item>
	<title>Jungle Sight In Motion</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/723086</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1232943164_small.jpg"><br><br>Maya, 2007<br />
No postwork ]]>
	</description>
	<pubDate>Sun, 25 Jan 2009 22:00:30 +0000</pubDate>
	</item>
	<item>
	<title>Cell House In Motion, Three Lenses (In The Shades-Part Seven)</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/728915</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1234320343_small.jpg"><br><br>Nurbs/ poly modeling scene with six directional lights rendered within mental ray. I've been experimenting shaders and lighting reaction in shadows playing with focal length.<br />
No postwork !<br />
Three different lens settings introduce new way lights, shadows and shaders are responding.<br />
Larger still version here : http://img183.imageshack.us/img183/3767/cellhouse1280yl7.jpg<br />
<br />
Thanks for viewing]]>
	</description>
	<pubDate>Tue, 10 Feb 2009 20:45:46 +0000</pubDate>
	</item>
	<item>
	<title>City Displaced FlightView by Night-Step1-320/240</title>
	<link>http://christophefauconneau.cgsociety.org/gallery/724127</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g01/245001/245001_1233204551_small.jpg"><br><br>10 minutes to make it, displacement map and mapping with my shots.<br />
No modeling, no painting, no antialiasing, no postworking. GI and FG.<br />
Each plane is made of 35/32 patches,47586 triangle count.<br />
Blue night : average rendering time per frame : 40min., 1280/960*300dpi<br />
Dark night : average rendering time per frame : 125min., 4000/3000*300dpi<br />
this kind of scene is not aimed to close up ! <br />
<br />
Larger version : http://www.youtube.com/watch?v=X1T-WR0O9gE]]>
	</description>
	<pubDate>Wed, 28 Jan 2009 22:49:12 +0000</pubDate>
	</item>
</channel>
</rss>
