Maya, Photoshop, cropped version
2006
Altered cloning of "Madeleine repentante" by de la Tour
watch last frame (cropped) of the animation :
http://img90.imageshack.us/img90/7730/theauthorofthispaintingld4.jpg
here is a sum up of my method for this work :
i spent maybe 1 full week to do it adding one by one each hours, 70 hours or something like that excepting time spent for fixing animation troubles...
nurbs modeling and painting took me 80% of time. quite simple lighting : one spotlight and one directional light, almost no postwork excepting contrast fixing, a lot of prework to cook textures.
this a whole nurbs scene, i outlined the original painting and then extruded and worked on each curves.
to generate madeleine's shape, without any front view, i had to guess body's shapes reporting it to 'real proportions'..
then i painted the whole part with brushes and textures (from original painting cooked in photoshop).
everything burnt (broken shading), each time i tried to make her move her body.. when i animated hand and arm, feet and legs were uncorrectly reacting because of unappropriated skinning.. so then i decided to make a minimalist animation
(reducing broken shaders and proportions) : she nears her hand to the candle and takes fire.
madeleine's skinning gave me headache.. so right hand isn't perfect and small feet disturb global perception.
i rendered the front view (actually the side view) instead of perspective view with maya renderer.
i certainly will be back on it one of these days.
thanks for viewing